![]() And not just via the art style (a delightfully muted, slightly blocky, toy-town aesthetic that manages to be at once endearing and foreboding). But that guiding star of minimalist design has also worked wonders for Little Devil Inside. Sony's support has been invaluable to a new team some way into its own long journey, Neostream tells us. The partnership was finally set in stone just before the PS5 reveal event last June. But when rumours of a next-generation PlayStation began to circulate, they received "a louder knock at the door" and knew it was time to take up the company's offer of support. They were shocked, Choi tells us: so much so that they felt it was too early to make a commitment. The idea caught the attention of over 5,000 backers – and also, rather unexpectedly for Neostream, of Sony, who got in touch "very soon after Kickstarter". Buy or earn vehicles for party travel and for a faster & safer journey - upgrade and maintain your vehicles for maneuverability, speed and power."We wish to express more with less, and leave some room for the players to fill in" Weapons & Inventory: Find, buy, trade and/or get rewarded with weapons and armor.You'll need to work for your rewards as well as basic survival. Survival: Nothing is given for free! Explore, fight, loot and interact with the world for basic survival and needs.Gain experience, rewards and information as you continue. Combat: There will be plenty of action if you ask for it! Confront, hack, slash, blast away creatures and monsters throughout your journey.It is our hope to provide as much spontaneous trigger events to give as much detail as possible to reflect everyday life as an adventurer to make your game play as unique as possible and thicken your storyline for an in-depth experience. React to your surroundings: Respond to many hidden, unexpected events.It's all about discovering, learning and making choices. Meet with new characters, hire assistants, camp out, take cover from mother nature and even team up with other players. Journey through the wilderness - explore cities, forests, mountains, sea, deserts. We wish to put our efforts and focus on all the means to an end where players can engage and experience the world and the happenings that arise in the world - to an extent where the main plot may not be very relevant at times.Īlthough guided by a multiple mission/mini-mission system, the way to the end will still be up to you. ![]() We wanted to create a world for players to feel, interact and gradually come to terms with through their engagement rather than throwing them in a predefined setting with predefined plots and just giving them a sword to hack away for rewards.Īlthough the game will be governed by a main plot, we don't necessarily intend this to be the end in itself. Oh! And the action is real time of course. We wanted to create and design a world with a surreal but familiar look & feel with all the elements such as characters, creatures, buildings, objects and the entire environment for that matter with a level of visual detail that is minimal but sufficient enough to create a vivid imagery in the players’ minds.Īs opposed to developing fully life-like, high polygon characters and objects with intense level of textures, the intended design essence and aesthetics is to create a subtle but powerful sense of emptiness for each player to fill for themselves throughout the game experience.Ĭertainly having the influence of, but not limited to, some all-time favorites such as X-com series, Legend of Zelda, System Shock and Betrayal at Krondor, we believe Little Devil Inside’s unique art and design style deployed in a 3D environment will give yet a new kind of gaming experience for lovers and seekers of emotionally engaging and challenging action adventure RPGs. ![]() The key design concept behind Little Devil Inside is minimalism but not minimalism per se. Developer Neostream has launched a kickstarter campaign, looking for $192,250, to finish up development of Little Devil Inside.
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